Solo indie developer · Unity

I make games, and the tools I wish I'd had while making them.

Romano Assets is one person building games in Unity. Every time a job in the editor gets slow or fiddly, I build a tool for it. The ones that earn their keep on my own game get polished up and shared, so other developers can skip the busywork too.

The game

Pawnheads

  • Co-op, 1–4 players
  • Physics
  • Unity 6
  • In development

A co-op physics game about running a tiny pawn shop. Bid on storage units at auction, dig through the junk by hand, haul it home in a beat-up van, and sell it across the counter, while keeping the weird stuff for yourself. Everything is a real object you can pick up, stack, throw, or drop on a friend.

The tool

All In One World Builder Kit

  • Unity editor tool
  • Coming to the Asset Store

Snap-together world building in one window. Pieces from the asset packs you already own click into place like building blocks. Paint grass and litter, lay a street in one drag, fill empty lots and fence them in, all without leaving a single editor window.

  • Lego snapping. Pieces sit flush against their neighbours, and on the grid when alone.
  • Your packs, one palette. Add a pack and every prefab shows up, measured and sorted.
  • Brush, row, fill, fence. The repetitive jobs become one drag each.
  • Built for non-programmers. Everything lives in the window; no digging through folders.
All In One World Builder Kit placeholder image

Say hello

Questions about the kit, bug reports, or just want to talk games? Email me.